

In reality, Apollyon is the Promyvion of the Al'taieu Crystal. I think the Heaven/Hell comparison is only meant to be cosmetic. I believe all three of these happened in rather quick succession, and they all seem to be extremely powerful events in the Zilart war. The activation of Al'Taieu's defense system itself, seems possible as it put Bahamut out for a long time, with almost no harm to the city.

BACKYARD MONSTERS DRULL EVOLUTION FULL
The attack on Fei'Yin caused a power surge in the crystal line, the celestial capital was a hub of the crystal line.īahamut's full powered assault on Al'Taieu. The Shu'Meyo Cataclysm has been given many potential causes, but the blast area originates from where Al'Taieu would be if the crystal line defense system wouldn't have sucked it into the last mothercrystal. The state of sky itself is a testament to their failure to do their jobs. Trees and grass have borne through the foundation of sky itself, as evidence of the roots everywhere and tearing through the ground/sides, and the grasses and mosses growing all over the ground and constructs. We're in the gardens, lets call em garden related names.Įven if they are programmed to take care of sky, those despot placeholders really suck at groundskeeping btw, there don't seem to be very good at it. I don't think the names of sky mobs are specifically what they do, their original names are long lost and the names they have are arbitrary names given to them by adventurers. If you notice when you go to the basement, theres actually a gigantic hole in the ceiling (Which you can drop down from above right onto the NM), This is how he caused the tremors/cave-in. The NM that caused it was Juggler Hecatomb, it spawns every ~21/24 In the basement. The ~8 NM ghosts are named after Workers and the way in which they died, the spirits you see floating around are the Miners and their Children's ghosts. Then a fiend cause a colossal cave-in throughout the mines which trapped/killed everyone inside. It used to be a heavy Mining area for Bastok, However on one day, it was something along the lines of "Visit your parents" Day, where the children came to the mines to see their dads in work. Gusgen? If i recall it was explained during the Bastok quests.

I have yet seen the zone it is entirety as the deeper you go the creepier it gets. If you're talking about "Strange apparatus", They're used in a mini-quest to get items like the Arcane Flower pot, Rune Weapons, Cermet, and Crystal Clusters.Īnd I'm also curious as to the san'dorian dungeons cell doors what when you clicked they read "locked"ĭecoration i think :X, some of them have prisoners inside.Īlso I'm curious as to the mystary of Gusgen mines.
BACKYARD MONSTERS DRULL EVOLUTION HOW TO
I'm on a low Karb diet:pĪnyone ever figure out how to use the hidden zilat devices all over vana'diel? I've always been curious to what those actualy did. Really shouldn't be replying to you, though. Consider the caves in Valkurm and Qufim which warp you to the Tavnazian areas. I betcha they planned to double up on Konshstat et al all-along, and the cave was where the Maw was gonna be. I for one feel the unused Cave in Konsch should lead to a tunnel similar to Korroloka, which leads to Grauberg Present. And so, they said "screw it" and made the way-point Mhaura. Then they realized it's a pain to use either Kazam or Norg as way-points, having to get someplace just to get someplace else. After all, they're undead pirates, which makes me think of the Ephramaud.

I think the Norg Ferry was supposed to go to Aht Urgan Whitegate, especially with their connections to the Tenshodo. Chances are we'll never see uses for them, they are just "Just in case" zone lines. All these things are probably put in the game incase they add a use for them later. A lot of places go nowhere, The tunnels in Kazham, the Ship in Norg, etc.
